
This is also where the story gets kind of messed up. Alva and Isabel seem to be romantically connected, or at least Isabel has a strong attraction to Alva. The city has a defense against the Miasma and has indicated there have been events that lead to cataclysm. You learn about the vague connection between Lee and Alva being either siblings or at the bare minimum some sort of relation. You meet two characters that become very close to John and Sam, more importantly Sam. New Dam City was a departure from feeling like a part of a community but trades off for a bigger picture. It humanized all the characters and when the Miasma comes to wipe out the town (inadvertently activated by Sam) As the player, this is kind of a devastating moment in some way emotionally you feel like sam and john will finally have some peace or a home to come back to. As weird as a plot device that Uva was in the storyline, I think the point was to be somewhat of a grounding device for John.

They celebrate big victories by coming together and enjoying their company.

#Eastward plot how to
The people here are comparable to hobbits in the shire understanding how to be happy with the bare essentials and some skillsets. Greenberg was the major transition going from hell to the garden of eden. However throughout, Sam demonstrates acts of kindness and John displays acts of heroism. Oddly enough, you pretty well know that as they are banished by the mayor things can really only improve for them. These themes make the first area seem dark and depressing. In Potcrock Isle, Sam and John endure some of the lesser quality traits of humankind fear, anger, isolation. This leads me to believe that his involvement in the upbringing of Sam was highly unplanned and in sorts, an anomaly. However, John is sort of fleshed out by his actions but has very little story of his own. Throughout the story, much is revealed about "mother" and Sam as the story pivots on these characters. Its unlikely that Sam was supposed to have a good experience in Potcrock Isle, as it seems that the point of being placed in some shithole with the rest of humanity was to allow the new "mother" to become disgusted with humankind. Sam is basically a clean slate, has all of Mothers powers and abilities but is unique in that she is unbiased towards humans. (Preface for the game) This means after playing the game she herself is a "clone" or was grown by the breeder robots. Sam also has her support system of friends - a group that's reminiscent of the gang from Stranger Things, especially when they are huddled around an arcade game.- The beginning sequence shows Sam being discovered at the dig site in Potcrock Isle. Eastward combines the effective, frying-pan attack - a tool that is also used to cook meals - with the magic-infused abilities of Sam to create a balanced duo to tackle the challenges ahead. Games like Thimbleweed Park counterbalanced the real world with science-fiction perfectly.

Some early, emotional twinges - circling bullying, beliefs, and the strength of a paternal bond with their child - momentarily brings Eastward back to solid ground, only for it to grip you by the imagination and take off once again in the next scene. From teasing an Isekai theme in the prologue to the appearance of multiple creatures, some slimy, some snappy, all amounts to Eastward's ability to bewilder.

The story itself has no compass for an outsider, as each new scenario presents something out of the box. Some early, emotional twinges - circling bullying, beliefs, and the strength of a paternal bond with their child - momentarily brings Eastward back to solid ground, only for it to grip you by the imagination and take off once again.
